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The Hunting God Download]





















































About This Game The Hunting God is a short walking simulator in which you play as Nodens the hunting god and listen to what he has been through accompanied by a white wolf named Draiochta. It is a relaxing and atmospheric experience with two choices at the end. "My name is Nodens, and I am the god of hunting on my isles. One day when I was traveling in the Forest of Banagher, I caught a glimpse of some nearby deer. However, they were not the only beings that caught my attention. A white wolf was nearing our mutual prey when a few mortals entered my canvas." Nodens' journey will take you from Forest of Banagher to the Mountain of Bhollain. You will come across some statues which unravel various poetic and very short stories. With a nice story written by Simon Kolbe Strange and Stephanie Muscari, The Hunting God will make you have a relaxing experience for approximately an hour. 7aa9394dea Title: The Hunting GodGenre: Adventure, Casual, IndieDeveloper:Tonguç BodurPublisher:Tonguç BodurRelease Date: 28 Jul, 2017 The Hunting God Download] This is a good game for when you want something relaxing that doesn't require too much thinking. It's just walking and listening to a story that is interesting enough. Also easy 100% achievements.Edit:I played earlier games from the same developer and this one is definitely an improvement compared to those. This is longer, has a proper story, the voiceover is done by a native speaker, and there are subtitles.. good and relaxing game. tells a story and history.so.. left or right?. As a veritable connoisseur of Tonguc Bodur games, I must say that The Hunting God is among his best works. That is not to say that I would recommend it to anyone, but it is a noticeable improvement upon his previous titles.In The Hunting God, you play as some Irish deity who walks around pretty landscapes talking to himself occasionally in nonsensical voiceovers and very occasionally clicking on a couple of stock assets to proceed. The story is basically about a god whose realm gets besieged by werewolves and then saved by a magic woman.So far, all of this is pretty standard fare for a TB production\u2014however, there are some dynamic new changes to this game that make it stand out from the rest of Mr. Bodur\u2019s library.Firstly, a big difference between the Drizzlepath, Nephise, and Bottle games and THG is that THG has a male narrator. Yes, Bottle\u2019s protagonist was male, but his two lines were both Easter eggs, if we are being frank. The Hunting God\u2019s narrator and protagonist is a male <i>character<\/i>. You can\u2019t understand anything he says due to the writer\u2019s affinity for flipping to a random thesaurus page and scrawling the first word they see, plus quite a lot of Gaelic (?), and the voice actor is too busy broguing to emote, but still.The second big unique factor in this game is that there\u2019s no cave section. I\u2019m fairly certain that ALL TB games except this one has a cave that you walk through.Thirdly, THG has separate chapters, which none of his other games have. This means there are varied environments, varied music, and most importantly the game autosaves after every chapter. I was particularly relieved to find this out when, after playing the first level, I was literally falling asleep while playing (the game is just that exciting). It was nice not to lose all my progress. TB always includes a save feature asset in his games, since he always credits it, so I\u2019m glad he\u2019s finally figured out how to use it.Fourth but not last, The Hunting God is the first Tonguc game with <i>cutscenes<\/i>. There\u2019s no, like, animation in them or anything, or dialogue, or events, but they\u2019re still honest-to-god cutscenes, and I was astounded to see them.Though this game has 3.25 chapters, it is more or less congruous with other TB titles in taking \u201ca little while\u201d to beat. My playtime represents one complete playthough with minimal dawdling (I only goofed around enough to find the hidden texts, which are not well hidden at all), and I did not return to the final level to see the alternate ending. For reference, in case I do wind up doing the last level again, that\u2019s 70 minutes. However, the brevity is always excusable in these titles because there\u2019s so little going on that you get bored as it is*.Now, I imagine that you will see some reviews about this game raving about its beautiful graphics. Let me break that down for you. I\u2019m almost certain that every single post-processing and lighting effect ever produced for the Unreal Engine is turned up to turbo in THG. The skybox assets are genuinely pretty. He even downloaded a few stock texture packs to intersperse around the maps. However, what bugs me when people talk about how nice the graphics are in these games is that it\u2019s the current year and yet TB still cannot be bothered to cover up repeating ground textures. He could just use textures broad enough that you wouldn\u2019t notice, or include something, ANYTHING, to draw your eye away from the immersion-destroying diamond pattern of the path, but he doesn\u2019t.The only other notable thing to discuss regarding this game is the poems that appear twice in each level. This is one aspect that is common to all TB walking simulators, which is to say that they are not very good. It is clear that all six poems writhe to contort themselves into rhyming iambic pentameter, like so much fat into a girdle, but it just doesn\u2019t work, and in some lines they flat-out give up. There is nothing sonically pleasing about the words or their placement, no wordplay, and nothing about the verse seems even remotely organic. Nor do the poems build up to anything. One is about a queen who\u2019s a tough queen, one\u2019s about the theft of a salmon of knowledge, and I can\u2019t even remember the others. You shouldn\u2019t even bother seeing them, were it not for the achievements.And remember, all of this adds up to the best of this dev\u2019s games.*(Except Drizzlepath.). \u201eThe Hunting God\u201c is a first person, short, approximately 1,5 hours, obscure, well done \u201cwalking simulator\u201d; achieved with Unreal Engine 4, told in 4 chapters, accompanied by 6 easy to obtain achievements. Your progress is saved during the end of each chapter. What you get:Decent graphics (many settings to adjust), calm, relaxing, peaceful atmosphere\/ambiance and music. Appropriate walking speed (both axis are invertible), slow paced, but not sluggish. You can\u2019t run, but you can jump, at least\u2026 ;-)Gameplay wise, there are no real puzzles, just easy tasks (find, collect) to work on and even one stealth sequence. ^^ The story about Celtic mythology is told by a professional sounding male narrator.So, if you are fine with the above-mentioned summary, this is your game.. This is the most fun I've ever had doing nothing, ha. I've never played a game like this. A walking simulator. But I have to say I found it very interesting and was happy enough to just stroll around looking at things.I do recommend it but it's for those that are looking for a laid back relaxing experience and not those looking for action.I did a lets play of it, probably not the brightest idea because not a lot happens so ended up having to talk a lot. You can check it out here if you want: https:\/\/youtu.be\/jWk_Mlrbr3Y

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